So far the Old Ones’ army has been primarily focused on taking down whatever stands between them and the objectives you and your friends are trying to defend. This month, I’d like to share one of the more sinister additions we have planned. This new enemy is only concerned with isolating and eliminating players. We’re calling it the Dark Assassin for now, and it’s still in early development, so please let us know what you think of the design!
New enemies go through a lot of iteration, including names!
An Old Terror With a New Face
The Dark Assassin replaces the Dark Elf Warrior we had in DD1. We know he wasn’t a fan favorite, but he fulfilled a very important role: Providing a real threat for heroes that could otherwise stand back and avoid the thick of battle. Without him, high-damage ranged characters rarely faced the fear of death.
That said, the Dark Assassin isn’t a 1:1 replacement. He differs from the Dark Elf Warrior in a few key ways:
He has absolutely no interest in your defenses or the map objectives, he will never attack them
He’s a flying melee enemy.
He has lower health and higher damage compared to other enemies.
There are clear tells as to when he’s approaching.
Higher tier versions of this enemy are initially cloaked, but savvy players can initiate combat with him first.
Once a Dark Assassin spawns into a map, it picks out a player based on a set of criteria favoring:
Ranged heroes, like the Huntress or Apprentice.
Weakened heroes that are low on HP.
High-priority threats, like heroes with a high damage build.
Dark Assassins have the potential to do a lot of damage to their target if they aren’t dealt with quickly. They’re relentless and will stick to the hero they’re pursuing even after they’ve killed them, waiting for the next respawn to charge again.
The Cloaked Assassin
The Dark Assassin comes in three tiers. Starting from the 2nd tier, he gains the ability to Cloak himself and disappear as he moves toward a target. While Cloaked, the Dark Assassin cannot be damaged by any defenses. Perceptive players can spot the Dark Assassin from a distance by the Cloak ability’s distinctive shimmer, and those with particularly sharp ears will hear him approach. The Dark Assassin can be damaged while in cloaked, and a quick attack will disrupt its Cloak, making it visible to all players. But should you ignore the signs and fail to stop him, you’ll be subjected to a massive attack before the Dark Assassin even reveals himself.
What do you think of the Dark Assassin’s design? Will he make a good addition to the Old Ones’ army? If you have any comments or suggestions, leave them below!