This is a place for us to communicate the answers to frequently asked questions with Dungeon Defenders fans. We will not only be updating these answers as we develop Dungeon Defenders II, but we will be adding new questions that are frequently asked on our forums and blog.
Dungeon Defenders II is a co-operative action tower defense game that incorporates heavy roleplaying elements. In it, up to four players will work together to place defenses, fight back the enemy hordes, and collect a ton of loot. Together, you will have to take back Etheria!
Dungeon Defenders II is an evolution of the action tower defense genre as a whole. We are currently looking to take the core gameplay experience of Dungeon Defenders and inject more meaningful decisions into the minute to minute gameplay that you’ll want to share with your friends.
We are currently hard at work developing new combat and defense placement systems as well as an entirely new defense and ability interaction system that will give players a wealth of new strategic options when setting up their defenses. We are also working on more interactive maps and a new mission structure that will allow the whole community to shape the course of the game.
Originally, our plan was to follow the recent Early Access trends and release the game in a rough “pre-alpha” state with many features missing in Spring 2014. After analyzing the feedback from our Defense Council, we discovered that Dungeon Defenders II is not the kind of game that benefits from a super unfinished early access like DayZ or Rust. To focus on delivering you a more complete, high-quality Dungeon Defenders experience from the beginning, we’ve decided to hold Early Access. You can read more about the decision here.
The Early Access version of Dungeon Defenders II will be available when it’s ready. Stay tuned to our website for more information.
As we develop Dungeon Defenders II we will be getting the community directly involved in the creation of the game. The first of these major initiatives will launch in late October.
Dungeon Defenders II is currently in development for PC, Mac, & Linux.
No, Dungeon Defenders II is not a moba. We were originally working on a MOBA-style pvp game as the sequel to Dungeon Defenders, but scrapped those plans in favor of creating a true sequel to the original.
Support for Dungeon Defenders will be slowing down, but we will continue to support the game in the near future with community events.
Dungeon Defenders II will be free-to-play. Right now we are solely focused on making the core gameplay of Dungeon Defenders II more exciting than the original.
Dungeon Defenders had a steady release of DLC for over a year after it’s release. In many ways this content release scheduled mimicked that of a free-to-play game, yet players still had to pay for the content and the original game! We decided we could better serve our players by releasing Dungeon Defenders II as free-to-play game and no longer gating content to only those who payed.
Playverse is a proprietary, cross-platform game network in development at Trendy Entertainment. It allows players to play the same game on the same servers across all supported platforms. It also supports nifty things like dynamic content streaming and dynamic loading and abstracts many of the social features frequently found in online games.
No, Dungeon Defenders II will not be pay-to-win.
We will be announcing the minimum system requirements closer to launch. Our engine team is currently hard at work optimizing the game.
The Defense Council is an evolving program in which a limited number of Dungeon Defenders fans can participate in and advise the development of Dungeon Defenders II. After launch, the Defense Council will be a group of in-game players making crucial decisions that influence the community-wide war effort against the Old Ones.
In the beginning, Defense Council members will have access to play sessions of Dungeon Defenders II every other week. As we get closer to Alpha, these play sessions will increase in frequency. When we hit early access, Defense Council members will be able to play continuously with everyone else.
There are two ways to join the Defense Council:
Donate $30 or more to Child’s Play by using the Humble Widget here starting at 6pm EST on Monday, November 11th. There are only 500 of these slots available, so act quickly!
Bid on one of 10 seats on our Trendy eBay page found HERE. (Link available 11/11)
We will also be giving a few seats away to the community, so stay tuned to the forums!
Child’s Play is a charity that seeks to improve the lives of children in hospitals around the world through the kindness and generosity of the video game industry and the power of play. With a network of over 90 hospital facilities worldwide, gamers make a profound impact on quality of life for sick and injured children. To learn more, visit http://www.childsplaycharity.org
The Defense Council will be playing Dungeon Defenders II in its pre-alpha state. As such there are currently no minimum system requirements. We will be optimizing the game as we get closer to alpha, so if you have issues please let us know in the Council forums! To start, the Defense Council will only be playable on PC. However, Dungeon Defenders II will be released on PC, Mac, and Linux.
We’ll still have a few Council seats available after launch, and you can earn those by participating in our community. The majority of positions in the first Council term will be taken, but don’t worry! There will be more opportunities for you to join the Council later on, and other ways for you to play Dungeon Defenders II before release.
No. In fact, Council members will be playing the game so early that many progression and character development systems won’t even be implemented yet! Additionally, we don’t want to give Council members an unfair advantage over other players, so all character progress will be wiped before launch.